Title: Fly Rider Date created: Fall 09 Genre: 3D Adventure Ride Platform: Playmotion Team Size: 4 Role in creating the game: programmer System Requirements: Panda3D ver 1.6 and python
Modeler: Tom Corbett
Texture Artist: Michael Honeck
Sound Design: David Teot
Programmer: Yang Shan
I did all programming in python using the Panda3D game engine.
I modified a that crystal shader found online to get a more realistic glass
shader for the beaker and the test tubes.
The guest is a student and victim of a shrink ray experiment gone horribly wrong.
After being shrunk, the guest meets a fly that has been trapped in the scientist's lab.
The fly wants to get to the window but has a poor sense of direction.
The guest wants to get to the window because the enlargement ray is located there.
With a common goal in mind, the guest rides the fly and gives the fly directions to avoid obstacles as they both fly towards the window.
Mechanics: The fly is on a rail and and the guest leans left and right with his body to help the fly avoid obstacles in the air.